STARTING_ROOM 10

MAXIMUM_SCORE 10000

MAX_LIVES 2

RESURRECTION_ROOM 10

VERB
 DUMMY_VERB1 KICK PUNCH
 DUMMY_VERB2 YO DUDE
 DUMMY_VERB3 GIVE RELINQUISH ASSIGN BESTOW CEDE PRESENT OFFER YIELD ISSUE
 DUMMY_VERB4 BREAK SMASH BRUST BRUSTICATE BEEF PORK REINDFLEISH
 DUMMY_VERB5 FOOTNOTE1
 DUMMY_VERB6 FOOTNOTE2
 DUMMY_VERB7 FOOTNOTE3
 DUMMY_VERB8 FOOTNOTE4
 DUMMY_VERB9 FOOTNOTE5
 DUMMY_VERB10 FOOTNOTE6
 DUMMY_VERB11 FOOTNOTE7
 DUMMY_VERB12 FOOTNOTE8
 DUMMY_VERB13 FOOTNOTE9
 DUMMY_VERB14 FOOTNOTE10
 DUMMY_VERB15 FOOTNOTE11
 DUMMY_VERB16 FOOTNOTE12
 DUMMY_VERB17 FOOTNOTE13
 DUMMY_VERB18 FOOTNOTE14
 DUMMY_VERB19 FOOTNOTE15
 DUMMY_VERB20 FOOTNOTE16
 DUMMY_VERB21 PLACE PUT PIECE SET AFFIX AFIX
 DUMMY_VERB22 FLICK
 WAIT Z SNOOZE SLEEP SLEEPY DOZY DOZE DOZZ DOOZ DOZZZZ
 QUIT DEFEAT CEASE DESIST STOP EXIT ABANDON TERMINATE
 SCORE SCRAN SCRAB SCADER SCORER SCORERR SCORERRR
 HELP MERCY PLEASE
 READ SCAD
END_VERB




NOUN 260
Key
strange
There is a strange key on the ground.
LOCATION 131
WEIGHT 3
SIZE 4
END_NOUN

NOUN_DESCR 260

This is the type of key which would be perfect for opening doors.

END_NOUN_DESCR

ROOM 118
Start Of Gangways.
WEST 128
EAST 119
SOUTH 34
END_ROOM

ROOM_DESCR 118

The door from which you entered this location is to your south, the gangways
lead west and east.

END_ROOM_DESCR

ROOM 128
Middle Of Gangway.
EAST 118
NORTH 129
SOUTH 127
END_ROOM

ROOM_DESCR 128

You are standing on the middle of a gangway, the gangway is made from strong
tempered steel, it's a long way down to the ground. The gangway goes north,
south and east.

END_ROOM_DESCR

ROOM 129
Corner.
WEST 130
SOUTH 128
END_ROOM

ROOM_DESCR 129

The gangway bends west here, it also leads off to the south, a light can be
seen from the west.

END_ROOM_DESCR

ROOM 130
Dead End.
EAST 129
END_ROOM

ROOM_DESCR 130

You find yourself at a dead end, the only place to go is east. A large carved
figure looms above you almost touching the ceiling of the corridor, it has
been carved from solid steel, someone around here obviously has a very sharp
butter knife.

END_ROOM_DESCR

ROOM 127
Corner.
NORTH 128
EAST 126
END_ROOM

ROOM_DESCR 127

The gangways lead off north and east from here.

END_ROOM_DESCR

ROOM 126
Junction.
EAST 122
WEST 127
SOUTH 125
END_ROOM

ROOM_DESCR 126

There is a junction at this particular point in the gangway. It goes south,
east or west. To the west you a can see light to the east is darkness.

END_ROOM_DESCR

ROOM 122
South end of Gangway.
WEST 126
NORTH 119
END_ROOM

ROOM_DESCR 122

It is tremendously dark in this are of the ship, you can just make out the
gangway to the north and west.

END_ROOM_DESCR

ROOM 119
Middle of Gangway..
SOUTH 122
NORTH 120
WEST 118
END_ROOM

ROOM_DESCR 119

The gangway extends south, north and west to the entrance from here.

END_ROOM_DESCR

ROOM 120
North end of Gangway.
SOUTH 119
EAST 121
END_ROOM

ROOM_DESCR 120

You are standing at the north end of a gangway, the path extends east from
here and south also, a small paraffin lights up the surrounding area.

END_ROOM_DESCR

ROOM 121
Dead End.
WEST 120
GAME_END
END_ROOM

ROOM_DESCR 121

You walk straight into the den of some type of monster, he bites at your neck,
you die almost instantly, the last thing you see is the monster walking
towards you with saliva dripping from its mouth with a chainsaw revving it up.

END_ROOM_DESCR

ROOM 125
West end of Gap.
DOWN 124
NORTH 126
END_ROOM

ROOM_DESCR 125

There is a large gap in the gangway here, the gangway leads north, you can see
a small ladder leading down from here.

END_ROOM_DESCR

ROOM 124
Beneath Ladder.
UP 125
EAST 135
END_ROOM

ROOM_DESCR 124

The ladder leads up and an extension of the gangway leads east.

END_ROOM_DESCR

ROOM 135
East end of extension.
WEST 124
UP 123
END_ROOM

ROOM_DESCR 135

The extension leads west and the ladder leads up, when you look down you
notice that you cannot even see the bottom, perhaps it's because it's so dark,
perhaps the bottom is too far down to see.

END_ROOM_DESCR

ROOM 123
East end of Gap.
DOWN 135
EAST 131
END_ROOM

ROOM_DESCR 123

You are standing at the east end of the gap, the ladder leads down and the
gangway leads off to a dead end to your east.

END_ROOM_DESCR

ROOM 131
Dead End.
WEST 123
END_ROOM

ROOM_DESCR 131

This area seems to be some type of miniature alter, a small shrine like
object is directly in front of you, on the shrine is a golden cushion. The
gangway goes off to the west.

END_ROOM_DESCR


ROOM 2
Pod.
WEST 155
END_ROOM

ROOM_DESCR 2

The small pod has a seat in the centre and a small control panel beside it,
the panel flashes wildly with small L.E.D.s. The pod door is to your west,
when look through it you see that you can see the space ship and not the
forest which you saw before.

END_ROOM_DESCR

ROOM 155
Ship Main Deck.
NORTH 152
EAST 2
SOUTH 154
WEST 153
NORTHEAST 151
END_ROOM

ROOM_DESCR 155

You find yourself in the ships main control deck, the aliens who were once
working at their controls and listening to music are now staring straight at
you. One of the aliens advance to you and starts to talk........
"You must now choose one of the pods, one of them takes you home, the others
will eject you into deep space. We all hope you choose the correct one."
The other aliens laugh and snigger for a while.
"The choices you have are:
POD1 --- EAST
POD2 --- NORTHEAST
POD3 --- NORTH
POD4 --- WEST
POD5 --- SOUTH

I hope you like our little teeser!, by the way, each pod is identical."

END_ROOM_DESCR


NOUN 261
Switch
Blue
On the control panel you can see a blue switch.
LOCATION 2
WEIGHT 100
SIZE 100
UNMOVABLE
END_NOUN

NOUN_DESCR 261

The switch is blue, other than this there isn't much that odd about it.

END_NOUN_DESCR


NOUN 262
Switch
Green
On the control panel you can see a green switch.
LOCATION 151
WEIGHT 100
SIZE 100
UNMOVABLE
END_NOUN

NOUN_DESCR 262

The switch is green, other than this there isn't much that odd about it.

END_NOUN_DESCR


NOUN 263
Switch
Purple
On the control panel you can see a purple switch.
LOCATION 152
WEIGHT 100
SIZE 100
UNMOVABLE
END_NOUN

NOUN_DESCR 263

The switch is purple, other than this there isn't much that odd about it.

END_NOUN_DESCR


NOUN 264
Switch
Red
On the control panel you can see a red switch.
LOCATION 153
WEIGHT 100
SIZE 100
UNMOVABLE
END_NOUN

NOUN_DESCR 264

The switch is red, other than this there isn't much that odd about it.

END_NOUN_DESCR


NOUN 265
Switch
white
On the control panel you can see a white switch.
LOCATION 154
WEIGHT 100
SIZE 100
UNMOVABLE
END_NOUN

NOUN_DESCR 265

The switch is white, other than this there isn't much that odd about it.

END_NOUN_DESCR


ROOM 151
Pod2.
SOUTHWEST 155
END_ROOM

ROOM_DESCR 151

The small pod has a seat in the centre and a small control panel beside it,
the panel flashes wildly with small L.E.D.s. The pod door is to your
southwest.

END_ROOM_DESCR


ROOM 152
Pod3.
SOUTH 155
END_ROOM

ROOM_DESCR 152

The small pod has a seat in the centre and a small control panel beside it,
the panel flashes wildly with small L.E.D.s. The pod door is to your south.

END_ROOM_DESCR


ROOM 153
Pod4.
EAST 155
END_ROOM

ROOM_DESCR 153

The small pod has a seat in the centre and a small control panel beside it,
the panel flashes wildly with small L.E.D.s. The pod door is to your east.

END_ROOM_DESCR


ROOM 154
Pod5.
NORTH 155
END_ROOM

ROOM_DESCR 154

The small pod has a seat in the centre and a small control panel beside it,
the panel flashes wildly with small L.E.D.s. The pod door is to your north.

END_ROOM_DESCR

NOUN 258
Slot
Coin
There is a coin slot beside the door.
LOCATION 7
UNMOVABLE
WEIGHT 100
SIZE 100
CLOSABLE
END_NOUN

NOUN_DESCR 258

The coin slot is in actual fact a small box which has been attached to the
tower with a slot in it, there is a small label beside the slot, it reads:

                                  COIN SLOT.
                             BEST USED WITH COINS.

END_NOUN_DESCR

NOUN 259
Door
Large
There is a large door here.
LOCATION 7
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 259

The door is immensly large, it is made of solid oak, there is a notice beside
it. The notice says:

       THIS DOOR WILL NOT OPEN UNLESS THERE IS A COIN IN THE COIN SLOT.

END_NOUN_DESCR


ROOM 6
Entrance to Forest Trail.
SOUTH 34
EAST 23
END_ROOM

ROOM_DESCR 6

You find yourself at the start of a forest trail, the small trodden grass path
leads off to the east, to your south is the door through which you came into
this world. All around you trees loom like sky-scrapers, their shadows fall on
you making you feel obscelete and miniature in size.

END_ROOM_DESCR

ROOM 23
Forest.
WEST 6
SOUTHEAST 24
END_ROOM

ROOM_DESCR 23

The path here starts to get more and more worn as it leads southeast and west,
the undergrowth starts to get more and more dense the further you walk into
the forest.

END_ROOM_DESCR

ROOM 24
East Side of Ravine.
NORTHWEST 23
SOUTH 25
EAST 26
SOUTHEAST 27
END_ROOM

ROOM_DESCR 24

The track runs along the side of a Ravine here, the view is spectacular, the
large red rocks clumped together, it is too dangerous however to try and scale
your way down into the ravine, the path goes south to join onto a gravel path,
northeast back to the entrance to the forest, east and southeast.

END_ROOM_DESCR

ROOM 25
Edge of Forest.
NORTH 24
SOUTHEAST 28
END_ROOM

ROOM_DESCR 25

You trudge along the side of the forest next to the ravine, the bright sun
somehow manages to get a few rays of light through the bushes and trees
surrounding you, it is almost difficult to see what you're doing. The path
advances north or southeast.
END_ROOM_DESCR

ROOM 27
Middle of Forest.
SOUTH 28
NORTHEAST 29
NORTHWEST 24
END_ROOM

ROOM_DESCR 27

You feel almost lost, the trees have got closer and closer to you, it is a
clostrophobic experience, there is barely enough light to see where the paths
are going, you can just manage to make out a path to the south and one to the
northeast and northwest.

END_ROOM_DESCR

ROOM 28
You're Lost.
NORTHWEST 25
NORTH 27
END_ROOM

ROOM_DESCR 28

You feel lost, alone and most importantly scared useless. The gravel track
goes northwest and north from here, you suddenly realize that the ground on
which you're standing is quite soft, you must be approaching a march.

END_ROOM_DESCR

ROOM 26
In Midst of Thick Vegetation.
WEST 24
EAST 29
END_ROOM

ROOM_DESCR 26

You are in the midst of some seriously thick vegetation, the large trees loom
over you giving you a feeling of minisculity and diminutiveness. The track on
which you're standing leads off west and east from here.

END_ROOM_DESCR

ROOM 29
Junction
NORTHEAST 90
SOUTHEAST 92
WEST 26
SOUTHWEST 27
END_ROOM

ROOM_DESCR 29

The track goes west, northeast, southwest and southeast from here, the
vegetation seems to be getting less dense from here on out.

END_ROOM_DESCR

ROOM 90
Dead-End.
SOUTHWEST 29
END_ROOM

ROOM_DESCR 90

You find yourself at a dead end, the bushes are too thick to get through, the
only thing that you can do is turn back.

END_ROOM_DESCR

ROOM 91
Swamp
SOUTH 92
GAME_END
END_ROOM

ROOM_DESCR 91

You start to sink into the sticky mud, your body gets sucked down until you
finally suffocate. Your life is over, at least you don't have to worry about
your mother and the cardigan.

END_ROOM_DESCR

ROOM 92
Marshy Ground.
NORTH 91
SOUTHWEST 93
END_ROOM

ROOM_DESCR 92

The ground is starting to get marshy from here, you can barely manage to make
out the path to the north and the path where you came from to the southwest.

END_ROOM_DESCR

ROOM 93
Swampy Ground.
NORTHEAST 92
ENTER 7
DOWN 7
END_ROOM

ROOM_DESCR 93

The ground is very very soft here, the path from which you came is to the
northeast. There is a sign in the middle of where you're standing, it reads:

                                SWAMPY GROUND.
                              BEWARE OF THE HOLE.

Upon closer inspection of the surrounding area you manage to find the hole.
It's quite small, just about big enough for you to fit through but.

END_ROOM_DESCR

ROOM 7
Outside Tower.
WEST 34
END_ROOM

ROOM_DESCR 7

You are standing outside a large tower, to your west is an open door, it's
just sitting there doing nothing. The tower is immensly large.

END_ROOM_DESCR


NOUN 240
Card
Pass
There is a small pass card here.
LOCATION 33
WEIGHT 5
SIZE 5
WEARABLE
END_NOUN

NOUN_DESCR 240

The pass card is quite small, amazingly the picture on it looks amazingly like
your own.... What a coincidence.

END_NOUN_DESCR

NOUN 241
Suit
Security
There is a security suit lying on the ground.
LOCATION 112
WEIGHT 20
SIZE 30
WEARABLE
END_NOUN

NOUN_DESCR 241

The suit is just your size, on the left breast there is a space as though
there were supposed to be something there. The suit a dark metallic gray in
colour, it rather suits you actually.

END_NOUN_DESCR


ROOM 9
Dark Corridor.
SOUTH 50
EAST 34
END_ROOM

ROOM_DESCR 9

You find yourself standing at the start of a long dark corridor, the door
which you enter this place from is to your east, the corridor extends to the
south where it seems to branch off. A small light above you barely manages to
show-up the walls around you, the light is almost absorbed into the darkness
as though it had some physical presence where you are.

END_ROOM_DESCR

ROOM 50
Middle Of Corridor.
NORTH 9
SOUTH 53
WEST 51
END_ROOM

ROOM_DESCR 50

The corridor appears to be getting better lit the further down you travel,
when you look around you can barely manage to see the door which you came from
at your north, the south however is clearly visible, this is quite strange as
from further north it was almost impossible to see the south end of the
corridor, no-matter, it probably doesn't matter, or does it?
There is a single door to your west, it is lying wide open.

END_ROOM_DESCR

ROOM 51
Holodeck.
EAST 50
END_ROOM

ROOM_DESCR 51

You have arrived in s small holodeck, the scene is a French Caf‚, there are
numerous people here, all sitting at their tables sipping coffee. They are of
course all talking in French, the odd person however is talking in English.
There is a large bar directly in front of you. The smell of spring is in the
air, flowers are scattered all over the floor, it is a beautiful day outside,
the sun is shining with an intense heat, its rays stream through the thin
glass in the window.

END_ROOM_DESCR


CREATURE 380
Barman
Tall
A tall barman is standing behind the bar.
LOCATION 51
MALE
END_CREATURE

CREATURE_DESCR 380

The tall slender barman is just sitting there on his bar-stool preparing
drinks, it seems like an almost unconscious act.

END_CREATURE_DESCR

NOUN 280
Note
Love
There is a love note here.
LOCATION 150
WEIGHT 1
SIZE 1
READABLE
END_NOUN

NOUN_DESCR 280

The note is written on white paper, you can barely make-out the faint writing
on the inside.

END_NOUN_DESCR

TEXT 280

It would not be at all nice to read a love note which was not sent to you.

END_TEXT

CREATURE 381
Woman
strange
There is a strange looking woman sitting at one of the tables.
LOCATION 51
FEMALE
END_CREATURE

CREATURE_DESCR 381

The woman is strangly clad, she has a purple sweater on and bright luminescent
trousers, she looks altogether strange, she is looking at the barman quite
strangly.

END_CREATURE_DESCR


NOUN 281
Fuse
Pod
There is a small pod fuse on the ground nearby.
LOCATION 150
WEIGHT 5
SIZE 2
END_NOUN

NOUN_DESCR 281

The fuse is quite small, it is oval in shape. There isn't anything really
prominent about it at all.

END_NOUN_DESCR

NOUN 282
Box
Fuse
On the east wall is a fuse box.
LOCATION 55
UNMOVABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
WEIGHT 100
SIZE 100
END_NOUN

NOUN_DESCR 282

The fuse box is attached to the wall so tightly that you cannot budge it in
any way, on the front is a small hinged door, the door is coloured red but the
rest of the box is coloured blue.

END_NOUN_DESCR

NOUN 290
Card
Guidance
There is a guidance card here.
LOCATION 150
WEIGHT 10
SIZE 10
END_NOUN

NOUN_DESCR 290

This is the card which guides the escape pods for the ship.

END_NOUN_DESCR

NOUN 291
Hole
Large
ON the large panel you can see a large hole.
LOCATION 54
UNMOVABLE
CLOSABLE
CLOSED
WEIGHT 100
SIZE 100
END_NOUN

NOUN_DESCR 291

The hole is just large enough to fit a card into. Over the top of the hole is
a small cap, the hole would have to be opened before anything could be put in
it.

END_NOUN_DESCR


ROOM 53
Junction In Corridor.
NORTH 50
EAST 55
WEST 52
UP 54
END_ROOM

ROOM_DESCR 53

You have arrived at a junction, there are four possibilities which you could
take, one is north, two is east, three is west and the fourth is up. A small
rickety ladder attenuates from the floor to a hole in the roof, a bright set
of flashing lights can be seen in the hole.

END_ROOM_DESCR


ROOM 52
Hold.
EAST 53
END_ROOM

ROOM_DESCR 52

This is the ships hold, it is a large storage hall, food, weapons, machines
and all other types of paraphernalia can be found here. In the centre of all of
the stock is a pile of boxs, they're shaped like a giant chair structure.
Scattered about the floor in front of them are about thirty or so boxs which
have been ripped open, their contents spilled out and half opened. The only
exit from the dismal place is the door from which you entered, eastwards.

END_ROOM_DESCR


CREATURE 384
Traveller
Male
A male traveller is sitting on the pile of boxs.
LOCATION 52
MALE
END_CREATURE

CREATURE_DESCR 384

The traveller is wearing an old robe type garment. When you talk to him he
starts to bable....
"They won't give me a pass, I need a pass to get into the bar in this place.
Has anyone got a pass?"

END_CREATURE_DESCR


ROOM 55
Store.
WEST 53
END_ROOM

ROOM_DESCR 55

The room in which you are is the ship storage hold service room, this is
where all of the fuses and the like are kept. This room is immensly tidy
compared to the rest of the ship, not saying that the ship is tidy that is.
A fluorescent light conducts all the light for this room.

END_ROOM_DESCR

ROOM 54
Control Room.
DOWN 53
END_ROOM

ROOM_DESCR 54

This is the heart of the ship, the control room, all the ships operations are
undertaken here, there are panels with flashing lights all around you, even on
the roof, no, that's a mistake, those are disco lights. Small green aliens are
operating all of the panels, they don't seem to be taking any notice of you,
even when you try to communicate to them. Upon closer inspection you see
that they can't hear you because they're wearing headphones and are listening
to what seems to be Stock Aitken and Waterman's music, it is obvious that
someone is trying to brain-wash them. There is one panel which sticks out like
a sore thumb (I reason I describe it as sticking out like a sore thumb is
because for some reason or another it has a bandage on it.), the control
panel.

END_ROOM_DESCR

HELP 54

Dear peeps at S.A.W. Music, no offence was went by that last sarcastic remark,
let's hope it got a laugh but anyway.

END_HELP


ROOM 31
Dark Room.
NORTH 32
END_ROOM

ROOM_DESCR 31

Once again you find yourself in a dark room (It is a commonly known fact that
dark rooms are so-called because they tend to lack.)
A strange grinding noise can be heard to the north, you can hear the dead
silence of space behind you. (This is quite an accomplishment as silence
tends to have no sounds connected to it.)

END_ROOM_DESCR

ROOM 32
Gangway.
WEST 34
EAST 33
NORTH 6
END_ROOM

ROOM_DESCR 32

The gangway on which you're standing extends to the east and west for quite
some way. There is an open door to you north, a small sign is attached to the
door, it reads:

                                  HOLODECK 1
               ENTER AT YOUR OWN RISK, REALITY IS NO-MORE REAL.

END_ROOM_DESCR

ROOM 33
East-End of Gangway.
WEST 32
EAST 8
END_ROOM

ROOM_DESCR 33

You have arrived at a dead_end, there is one door, it is to your east and is
made of strong metal. One door is to your north and the other to your east.
Signs on each of the doors inform you that they are both holodecks. (Holodecks
will be a virtual heaven for those of you who don't go on holidays much, it
will be possible to enter one room, it will seem like a full planet in size,
you will be able to fry on Mars, suffocate on Mercury or even die in deep
space.)

END_ROOM_DESCR

ROOM 34
West-End of Gangway.
EAST 32
NORTH 118
WEST 9
END_ROOM

ROOM_DESCR 34

You are standing at the west end of a large gangway, when you over to the east
you see where you started from, you also notice that it looks farther away
than it actually is. There are two doors here, one to the north and the other
to the west.

END_ROOM_DESCR

ROOM 8
Castle Steps.
NORTH 107
WEST 33
END_ROOM


ROOM_DESCR 8

You find yourself standing at the steps to a large a beautiful house, large
bushes line the path northwards to the great entrance hall. To your left you
see a door which leads back to the spaceship.

END_ROOM_DESCR

ROOM 107
Grand Hall.
SOUTH 8
EAST 113
WEST 108
NORTH 110
END_ROOM

ROOM_DESCR 107

You are standing in an immensly large hall, large suits of armour which have
been heavily laden with weapons line the walls to the north, west and east,
the only breaks in this continuous chain of armour are to permit people to
enter the doors, one of the doors is to the north, another to the south and
two to the east and west.

END_ROOM_DESCR

ROOM 108
Bedroom.
EAST 107
NORTH 109
END_ROOM

ROOM_DESCR 108

A large four-postered bed leans against the south-most wall, a large valance
bedecks the bed while swaying as you walk past it. AS you sit on the bed you
sink down, it is quite exquisite. A bantam cabinet resides beside the bed. A
large crystal chandelier hangs from the ceiling, its' splendour is altogether
amazing. There are only two doors in this room, one is to the north and the
other to the east.

END_ROOM_DESCR

ROOM 109
Gold Enticed Bedroom.
EAST 110
SOUTH 108
END_ROOM

ROOM_DESCR 109

This bedroom is heavily decorated with gold and silver trimmings, the one
thing which seems to be out of place in this room is the bed in the centre of
it. The bed, unlike all the other furniture, is plain and un-decorated. Other
than this the room is gorgeous, there is a door to the east and one to the
south also.

END_ROOM_DESCR

ROOM 110
Dining Room.
SOUTH 107
WEST 109
EAST 111
END_ROOM

ROOM_DESCR 110

A large table runs along the length of the whole room. Every so often a candle
has been strategically placed to create the right mood. A window in the
ceiling lets in enough light during the day for meals and other events which
would take place in this room. At this precise moment a ray of light is
shining through the stained glass window onto a single candle in the middle
of the room. A door leads off to the south as well as two others, one to the
west and one to the east.

END_ROOM_DESCR

ROOM 111
Kitchen.
WEST 110
SOUTH 113
EAST 112
END_ROOM

ROOM_DESCR 111

The kitchen is simply a white-washed room with a bench nailed to one of the
walls, on the bench is a hole into which a basin has been placed, this must be
what is being used for a sink, three doors lead off from here, one to the
south, one to the west and one to the east.

END_ROOM_DESCR

ROOM 113
Study.
NORTH 111
WEST 107
END_ROOM

ROOM_DESCR 113

The study is a small dark room for which the only light supply is a small
paraffin lamp in the corner, an oak desk takes-up most of the little room.
Shelves of books line the other walls, behind the desk you can see a large
leather chair. The main hall is to the west and the kitchen is to the north.

END_ROOM_DESCR

ROOM 112
Store.
WEST 111
END_ROOM

ROOM_DESCR 112

The store is almost bare, the view which you saw through the door window was
in fact a picture which was stuck on this side of the window, what a rotten
trick to play on anyone. A small candle burns in the corner, this is the only
source of light for this dismal place, shelves line the walls, most of them
are empty unfortunately.

END_ROOM_DESCR

NOUN 238
Book
Cookery
There is a large cookery book on the middle shelf.
LOCATION 113
WEIGHT 7
SIZE 7
END_NOUN

NOUN_DESCR 238

The book is old, it has about ten layers of dust on it. The cover has been
slightly ripped.

END_NOUN_DESCR

NOUN 230
Key
Brass
There is a brass key on the ground nearby.
LOCATION 150
WEIGHT 5
SIZE 3
END_NOUN

NOUN_DESCR 230

There isn't much that you can really say about a brass key except that it is
made of brass. On the side of it is some writing, it says:

                              GENUINE BRASS KEY.
                       PERFECT FOR OPENING STORE DOORS.

END_NOUN_DESCR

NOUN 231
Door
Store
There is a door to the east of you.
LOCATION 111
UNMOVABLE
WEIGHT 100
SIZE 100
CLOSABLE
CLOSED
LOCKED
KEY 230
END_NOUN


NOUN_DESCR 231

The door leads into some type of food store, it is locked tight. It would
probably help if you had a key. There is a window on the door, when you look
through it you see tonnes of delicious food.

END_NOUN_DESCR

NOUN 232
Flour
Bag-of
There is a bag-of flour nearby.
LOCATION 112
WEIGHT 3
SIZE 3
END_NOUN

NOUN_DESCR 232

The bag of flour is just like any other bag of flour that you've ever seen,
quite white is colour and perfect for cooking.

END_NOUN_DESCR

NOUN 233
bottle
wine
There is a wine bottle here.
LOCATION 110
WEIGHT 5
SIZE 10
END_NOUN

NOUN_DESCR 233

The bottle is quite ordinary, it has a label on it.
The label reads:

+------------------------------------------------+
|                 BEST WIN 2037                  |
|                 CHATEAU CRAP.                  |
|                                                |
+------------------------------------------------+

END_NOUN_DESCR

NOUN 235
Candle
Burning
There is a burning candle here.
LOCATION 150
WEIGHT 5
SIZE 2
END_NOUN

NOUN_DESCR 235

The candle burns with a small but quite intense heat and light.

END_NOUN_DESCR

NOUN 237
Block
Ice
There is an ice block in the corner or the room.
LOCATION 108
UNMOVABLE
END_NOUN

NOUN_DESCR 237

The block of ice is immensly large, it almost extends to the roof, as you peer
at the monument you see that there is something inside it, it's a body... A
woman's body. The longer you peer at her your want to get her out of there
grows more and more.

END_NOUN_DESCR


CREATURE 330
Guard
Mean
A large mean guard is standing right in front of you, he won't let you pass.
LOCATION 109
HOSTILE
WEAPON 233
THRESHOLD 6
TIME_THRESH 6
END_CREATURE

CREATURE_DESCR 330

The guard towers well above you, the smell which is coming from him is enough
to knock out a brick that doesn't have a sense of smell. He is wearing a belt
around his waist (This is the most suitable place for a belt.), the belt
contains numerous weapons each of which is as lethal as the last.

END_CREATURE_DESCR


CREATURE 331
Princess
Nice
There is a princess Lying on the bed.
LOCATION 109
FEMALE
END_CREATURE

CREATURE_DESCR 331

The princess is one of the most beautiful people you have eve met. Her long
blonde hair is shimmering in the light of a nearby candle. She is lying on the
bed, when you talk to her she says that an evil aunt is starving her, she says
that she is very hungry.

END_CREATURE_DESCR

CREATURE 332
Chef
Fat
A large fat chef is making a meal at the bench.
LOCATION 111
MALE
END_CREATURE

CREATURE_DESCR 332

The fat chef is making some type of meal for his masters at the large bench
which lines the north wall.

END_CREATURE_DESCR


ROOM 10
Village Centre.
NORTH 100
SOUTH 104
WEST 11
EAST 14
END_ROOM

ROOM_DESCR 10

 This is the village centre. There is a large statue here, it resides on a
small circular pillar of marble. A round-a-bout runs round the statue, roads
lead off in the four main cardinal directions. A small shop with a sign saying
"Handicraft" written on the sign outside it lies to the west and a cafŠ is at
the other of the path to the east.

END_ROOM_DESCR

HELP 10

Useless Note 1:

 Handicraft shops sell things made of wood and other such 'handy' things, this
is why they are called 'handy'craft shops.

END_HELP

ROOM 11
Handicraft Shop.
EAST 10
END_ROOM

ROOM_DESCR 11

 The shop has a quaint old English feel to it. This feeling is re-inforced
when you read the sign hanging from the roof.
The small sign reads:

                        GENUINE QUAINT OLD ENGLISH SHOP
                                  BUILT 1834.

 Large wooden shelves line three of the four walls in the building. An
antiquated oil lamp swings from the corner of one of the shelves it creaks as
it swings to and fro in the wind.

END_ROOM_DESCR

ROOM 14
CafŠ entrance.
WEST 10
NORTH 35
END_ROOM

ROOM_DESCR 14

 The entrance to the cafŠ is quite drab and uninteresting, the walls are white
and the ceiling is a horrid shade a pea-green, you feel like adding a little
colour to the walls in a way that you are sure the manager would not like.
 A counter filled to capacity lies to the north, at the right-hand side of the
counter is a till and a woman operating it. You try to communicate with her
but she just sits in her comfy little seat and presses keys on the till.

END_ROOM_DESCR

ROOM 35
Counter.
SOUTH 14
SPECIAL 15
KEY 0
ROOM_SYNONYMS MAGIC_WORD TEABREAK TEA-BREAK TEABREK TEA-BREK
END_ROOM

SPECIAL 15

 The woman instantly rushes off, grabs a bun and makes herself a cup of tea.
Nothing, it seems, could possibly make her move now. You sneak past into the
now open door which was once blocking your way.

END_SPECIAL

ROOM_DESCR 35

 The woman is blocking the way to a small door behind her.
 "May I go into that room miss?," you inquire.
 "Only the manager and high-up personnel are allowed, now push-off unless
you want to buy something."
 She glares at you with intense hate, either that or she has a problem with
her eye.

END_ROOM_DESCR

ROOM 15
Alleyway.
SOUTH 35
END_ROOM

ROOM_DESCR 15

 Even though it is daylight the alley for some reason or other is as dark as
the darkest night you have ever experienced. You look around and see that
there are only two exits from here, the door to the south and a flight of
steps which have been retracted. The steps have been pulled up, you try to
jump up to them but miss. You can see a gleaming object on the roof of
the building which the steps lead upwards alongside. You feel quite annoyed
that you cannot reach the object or the steps.

 From one of the windows above you can hear two people screaming at each other,
the next thing that can be heard is the smashing of objects against apparently
quite sturdy and solid walls.

END_ROOM_DESCR

HELP 15

Useless Note 2:

 Glaring objects on top of large buildings are usually quite helpful to the
completion of a game, then there are times when it has utterly nothing to do
with the game. Why not find out?

END_HELP

ROOM 104
Fork In Road.
NORTH 10
SOUTHEAST 105
SOUTHWEST 106
END_ROOM

ROOM_DESCR 104

 There is a small crossroads here. The three paths forming the cross-roads
lead north to the village centre, southeast to some sort of shop and southwest
to another type of shop.
 A small twisting gravel path leads south to an old house. The sun is beating
down quite heavily now. You feel uneasy as you think what your mother will
do when she finds-out about the events leading up to the destruction of
your cardigan.

END_ROOM_DESCR

ROOM 178
Old House.
END_ROOM

ROOM_DESCR 178

 The house is boring, bland and could even be described as not very
interesting. The wallpaper is peeling from its' corners, the old lampshades
are broken, the place is run-down beyond repair. In short, this a D.I.Y.
hobbyist's dream come true. The old door to the crossroads is north from where
you're standing.

END_ROOM_DESCR

HELP 178

Useless Note 3:

 You could try to put something in the fire.

 HINT HINT, NUDGE NUDGE.

 Know What I Mean?

END_HELP

NOUN 298
Fireplace
old
On the south wall is a large fireplace.
LOCATION 178
Unmovable
END_NOUN

NOUN_DESCR 298

 The fireplace is just as old and run-down as the house, a rather tragic event
really. The pattern on the old marble pillars at either side reminds you of the
swirling mist on Venus. It is odd that this should be the case as you have
never been to Venus. YET!

END_NOUN_DESCR

Noun 299
Can
Petrolium
There is a small petrolium can nearby.
LOCATION 178
WEIGHT 7
SIZE 9
END_NOUN

NOUN_DESCR 299

 The can is half full, it is painted red and has a small hole in the top from
which the petrol can exuberate.

A label on the side of the can reads:

                                   PETROLEUM
        ONLY TO BE USED BY PROFESSIONALS OR PETROL STATION ATTENDANTS.


  Remember kids, don't play with petrol or matches, we did and we got burnt!

END_NOUN_DESCR

ROOM 105
Outside Building.
NORTHWEST 104
SOUTH 13
END_ROOM

ROOM_DESCR 105

 You are standing outside a small abandoned building, the door lies to the
south. The building has bits of rotten wood hanging from the window ledges
and tiles which have fallen off the roof are strewn about the ground around
your feet. Windows which were once new and spanking clean are now grubby and
broken, pieces of glass lie underneath the windows and make it treacherous to
walk about that area.

END_ROOM_DESCR

ROOM 106
Outside General Store.
SOUTH 12
NORTHEAST 104
END_ROOM

ROOM_DESCR 106

 You are standing outside a small shop. Above the shop a sign swings in the
light breeze.

It reads:

                                 General Store
                             the best buys around!

 The door to the store lies to the south and the fork in the road is to the
northeast.

END_ROOM_DESCR

ROOM 13
Inside Abandoned Building.
NORTH 105
END_ROOM

ROOM_DESCR 13

 The floorboards are rotten and have holes in them. A large black and seemingly
endless hole lies before you, you soon see that it is almost impossible to
walk anywhere in the building without putting yourself at risk of falling
through the floorboards.

 The wind breezes through the door and whisks past you, fluffing your jacket
as it does so. It moves slowly around the room, small swirls of dust follow
it as it circles round you. It toys with a few specks of dust which were caught
by the beams of light streaming through the window. After a while it becomes
bored with its' new toys and leaves through a broken window.

END_ROOM_DESCR

ROOM 12
General Store.
NORTH 106
SOUTH 0
END_ROOM

ROOM_DESCR 12

 The store makes you a feel as though you have just been slapped on the jaw
by a time stick, not only this but you feel as though that same stock saent
you back through a time-warp of about fifty years. There are different pieces
of memorabillia hung about the walls above the shelves and behind the counter.

 There are three exits, the door from which you entered, the northern one and
two to the south. The two southern doors for some reason are right beside each
other.

END_ROOM_DESCR

ROOM 100
Small Crossroads.
NORTH 101
SOUTH 10
EAST 17
WEST 19
END_ROOM

ROOM_DESCR 100

 The crossroads here leads off in the four main cardinal points. To the north
you can see another crossroad and to the south the village centre. To the
east and west lie two more shops.

END_ROOM_DESCR

ROOM 19
Run-down House.
EAST 100
END_ROOM

ROOM_DESCR 19

 The building is plain and drab, pieces of plaster hang from the ceiling and
bits of ripped wallpaper barely manage to hang onto the wall. A wave of
emotion sweeps over you, first it feels like sadness, then it turns to despair
and horror. Perhaps you should have seen the doctor when your mother told you
to.

END_ROOM_DESCR


ROOM 17
Dilapidated Building.
WEST 100
END_ROOM

ROOM_DESCR 17

 The building inside seems as deteriorated on the inside as it was on the
outside if not worse.

END_ROOM_DESCR

ROOM 101
CrossRoads.
SOUTH 100
NORTH 102
EAST 18
END_ROOM

ROOM_DESCR 101

 The crossroad leads off to the north, south, east and west. (Not Necessarily
in that order. Please see footnote1.)

END_ROOM_DESCR

HELP 101

To read a footnote type:

                                   FOOTNOTE?

Where the ? is you type the footnote number.

e.g.  FOOTNOTE1
      FOOTNOTE2
      FOOTNOTE3

FOOTNOTES may not be of any use to the game but they may make you laugh, or be
quite a nuisance. At some point during the game however you may find footnotes
handy. If you do so please contact Andre Boyle at the address of SLY Software
as he himself, the writer of the game, couldn't find any use for them and
would be deeply appreciative if you could give him any information on how they
could be useful.

END_HELP

ROOM 18
Electrical Shop.
WEST 101
END_ROOM

ROOM_DESCR 18

 The shop is quite large and has shelves screwed to all four walls of the room.
Chandeliers and lampshades hang from the roof, the light from each of which
merge on the walls to form beautiful patterns, you could sit here all day but
you must carry-on with your quest at hand. To the east you can see a counter
and beyond that a door.

END_ROOM_DESCR

ROOM 30
Behind Counter.
EAST 16
WEST 18
END_ROOM

ROOM_DESCR 30

 You are standing behind the large oak counter on the east-most wall of the
building, an open door lies to the east. All the switches which control the
lights in the main 'showroom' are underneath the counter, you try to flick
them but nothing happens.

END_ROOM_DESCR

ROOM 16
Alley.
WEST 30
END_ROOM

ROOM_DESCR 16

 The alley is well lit and doesn't seem at all what you would expect an alley
to look like, well for example, would you expect an alley to have wallpapered
walls and pictures of Elvis and Charlie Brown holding hands with snoopy and
woodstock on them. The most odd thing about it is that in then centre, did I
forget to mention that there was a carpet, well, there's a carpet here. As I
was saying, there's a large burn mark in the centre of the carpet and along
the walls. (Please see FOOTNOTE2.)

END_ROOM_DESCR

ROOM 102
Bend In Road.
SOUTH 101
NORTHEAST 103
END_ROOM

ROOM_DESCR 102

 The bend in the road leads to the south and to the northeast. You eyes follow
the path to the northeast and see that it reaches a small thatched cottage.

END_ROOM_DESCR


ROOM 103
Outside Small Thatched Cottage.
SOUTHWEST 102
NORTH 21
END_ROOM

ROOM_DESCR 103

 You are standing outside a small thatched cottage, WOOOOOOOO, the door to the
cottage, which is to the north, is lying wide open. A small path leads from
the door to the southwest where is joins a bend in the road.

END_ROOM_DESCR

ROOM 21
Inside Living-Room.
SOUTH 103
EAST 22
END_ROOM

ROOM_DESCR 21

 The living is quite cosy and warm. The walls are papered with nice flowered
wallpaper (Please see FOOTNOTE4.) and the carpet is made of fine 100% man-made
fibres. A door leads off eastwards to what seems to be a kitchen.
 Even though it is daylight outside all the lights is the living-room are
switched on.

END_ROOM_DESCR

ROOM 22
Kitchen
WEST 21
END_ROOM

ROOM_DESCR 22

 The kitchen is much like any other kitchen that you've seen in that it has a
light on the ceiling and quite a large bench on one wall for making food on,
there is a mediocre table in the centre of the kitchen, small chips of wood
have been chipped out of the side of it with what seems to have been a knife
(Please see FOOTNOTE5.)

END_ROOM_DESCR

ROOM 150
Nondescript Room.
NORTH 150
SOUTH 150
EAST 150
WEST 150
END_ROOM

ROOM_DESCR 150

This is a very nondescript room.
There are numerous shelves with various items on them lining the four walls of
the room.

END_ROOM_DESCR


NOUN 250
Cardigan
Blue
There is a blue cardigan here.
LOCATION 150
WEIGHT 10
SIZE 10
POINTS 1036
END_NOUN

NOUN_DESCR 250

The cardigan is blue and looks exactly like the one that got vapourised.

END_NOUN_DESCR

NOUN 251
Coin
Strange
There is a strange coin here.
LOCATION 150
WEIGHT 1
SIZE 2
POINTS 569
END_NOUN

NOUN_DESCR 251

 The coin is small, roughly the size of a ten pence piece. It has small and
intricate markings on it, it seems to be some sort of alien writing, maybe
it's just Andre Boyle's hand-writing.

END_NOUN_DESCR

NOUN 201
Television
Colour
There is a television in the corner of the room.
LOCATION 21
UNMOVABLE
END_NOUN

NOUN_DESCR 201

 It is a colour television and is switched on, at the present time it is
showing a Wogan special, there is a sudden interlude, a Charlie Brown & Snoopy
special is coming on in half an hour.

END_NOUN_DESCR

NOUN 202
Chair
Arm
There is an arm-chair in the centre of the room.
UNMOVABLE
LOCATION 21
END_NOUN

NOUN_DESCR 202

 The arm-chair is large and well padded, it would make a comfortable seat for
anybody who is quite old or has back pains. (Please read FOOTNOTE5.) The chair
has two large flaps at either side of it at the top and is decorated with a
flowery pattern.

END_NOUN_DESCR

NOUN 203
Plant
Fern
A large fern plant takes-up the left most corner of the room.
LOCATION 21
UNMOVABLE
END_NOUN

NOUN_DESCR 203

 The fern plant is large and green, like most other plants really.

END_NOUN_DESCR

NOUN 204
Fridge
White
The fridge is beside the large bench.
LOCATION 22
CLOSABLE
CLOSED
UNMOVABLE
END_NOUN

NOUN_DESCR 204

 The fridge is massive compared to the scale of everything else in the kitchen.
You try to move it but it just won't budge.

END_NOUN_DESCR

NOUN 205
Beer
SLY
There is a can of SLY beer here.
LOCATION 204
WEIGHT 1
SIZE 2
POINTS 184
END_NOUN

NOUN_DESCR 205

 The beer is of the best make in the world, SLY, the beer for computer
geniuses. This MAY not be useful in the game but you can have a little party
to yourself.

END_NOUN_DESCR

NOUN 206
Jacket
Leather
There is a quite cool and slick leather jacket lying here.
LOCATION 1000
WEIGHT 3
SIZE 7
END_NOUN

NOUN_DESCR 206

 The leather jacket looks particularly slick and awsomely cool, especially on
yourself. All of the jackets pockets are close except for one.

END_NOUN_DESCR

NOUN 207
Pocket
Leather
There is a pocket sewn onto the jacket.
LOCATION 1000
CLOSABLE
WEIGHT 1
SIZE 60
UNMOVABLE
END_NOUN

NOUN_DESCR 207

 The pocket is quite small and is sewn onto your leather jacket, amazingly it
opens and, wait for it, it closes as well.

END_NOUN_DESCR

NOUN 208
Kettle
Metal
There is a kettle sitting on the bench.
LOCATION 22
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 208

 The kettle seems to be made of metal, you check underneath it for bombs and
see that there is a label on it.
The label reads:

               This kettle was made in Hong Kong and is made of;
                                   1% Metal
                                  97% Plastic
                               2% Notroglicerene

You quickly place the kettle back on the bench.

END_NOUN_DESCR

NOUN 209
Light
Electric
There is an electric light hanging from the ceiling.
LOCATION 22
UNMOVABLE
END_NOUN

NOUN_DESCR 209

 The light is switched on, you know this because there is an intense light
emitting from it which almost blinds you when you look at it. You also know
that it is plugged in because there is a lead from it which is attached to a
plug socket.

END_NOUN_DESCR

NOUN 210
Tea-bag
Unused
There a single unused tea-bag here.
LOCATION 19
WEIGHT 1
SIZE 1
POINTS 67
END_NOUN

NOUN_DESCR 210

 It is a tea-bag, quite like any other you have seen. (For more information on
tea-bags please see FOOTNOTE8.)

END_NOUN_DESCR

NOUN 211
Lampshade
Broken
There is a broken lampshade at the other side of the room.
LOCATION 19
UNMOVABLE
END_NOUN

NOUN_DESCR 211

 You cannot move the lampshade because if you did the extra weight on you would
break what floorboards there are.

END_NOUN_DESCR

NOUN 212
Device
Wonderlific
There is small device of some sort here.
LOCATION 18
WEIGHT 9
SIZE 10
POINTS 999
END_NOUN

NOUN_DESCR 212

 The device has a small slot in it, it seems to be about the size of the slot
in a telephone-box. It also has a small hole for what seems to be batteries.

END_NOUN_DESCR

NOUN 213
Pattern
Cardigan
There is a dirty cardigan pattern here.
LOCATION 16
WEIGHT 1
SIZE 5
END_NOUN

NOUN_DESCR 213

 The cardigan pattern seems to be set out in the same design as the one that
you had vapourised.

END_NOUN_DESCR

NOUN 214
Key
Bronze
There is a bronze key here.
LOCATION 17
WEIGHT 3
SIZE 5
POINTS 56
END_NOUN

NOUN_DESCR 214

 The key is small and made of bronze.

END_NOUN_DESCR

NOUN 215
Cabinet
Oak
There is a medium sized oak cabinet here.
LOCATION 17
UNMOVABLE
CLOSABLE
CLOSED
LOCKED
KEY 214
END_NOUN

NOUN_DESCR 215

 The cabinet is beautifuly decorated with small golden trimmings, it is too
heavy and you cannot manage to lift it, perhaps if someone were to help you
you could do it together.

END_NOUN_DESCR

NOUN 216
needles
Knitting
There are some knitting needles here.
LOCATION 150
WEIGHT 9
SIZE 30
POINTS 876
END_NOUN

NOUN_DESCR 216

 The needles are sharp to touch, they would be handy to make a cardigan.

END_NOUN_DESCR

NOUN 217
Batteries
Durable
There are some durable batteries here.
LOCATION 150
WEIGHT 5
SIZE 7
POINTS 456
END_NOUN

NOUN_DESCR 217

 The batteries are of a very famous make, DURABLE batteries. They are said to
last one hundred and fifty times longer than their best opponent, pity their
best opponents batteries can only last about three minutes.

END_NOUN_DESCR

NOUN 218
cake
sponge
There is a sponge cake here.
LOCATION 12
WEIGHT 34
SIZE 50
POINT 567
END_NOUN

NOUN_DESCR 218

 The cake looks beutiful and light and fluffy, pity it isn't light or fluffy,
it weighs the proverbial tonne.

END_NOUN_DESCR

NOUN 219
Wool
Blue
There is a ball of blue wool here.
LOCATION 150
WEIGHT 4
SIZE 23
POINTS 867
END_NOUN

NOUN_DESCR 219

 The wool is a light shade of blue, this is the exact colour of your once
ghastly cardigan.

END_NOUN_DESCR

NOUN 220
Pill
sionide
There is a sionide pill here.
LOCATION 15
WEIGHT 4
SIZE 2
POINT -1347
EDIBLE
END_NOUN

NOUN_DESCR 220

 The sionide pill would be deadly to take.

END_NOUN_DESCR

NOUN 221
Buns
Cream
There are some cream buns here.
LOCATION 35
WEIGHT 2
SIZE 5
POINT 4
END_NOUN

NOUN_DESCR 221

 The cream bun has, have a guess, no-one'll kill you if you get it wrong, they
may come in white jackets and give you one without arms if you get it wrong
but no-one'll kill you over it. That's right, the cream bun has CREAM in it.

END_NOUN_DESCR

NOUN 222
Stereo
Personal
There is a portable stereo here.
LOCATION 150
WEIGHT 10
SIZE 10
POINTS 789
END_NOUN

NOUN_DESCR 222

 Their personal stereo has batteries in it, you press play and a sudden burst
of headbangers music floods your mind, you feel brainwashed but finally manage
to switch it off. You feel relieved.

END_NOUN_DESCR

NOUN 223
Brains
No
There are no brains here.
LOCATION 1
UNMOVABLE
END_NOUN

NOUN_DESCR 223

 You know you cannot examine them if you haven't got any.

END_NOUN_DESCR

NOUN 224
Cardigan
No
There is no cardigan here.
LOCATION 1
UNMOVABLE
END_NOUN

NOUN_DESCR 224

 You know that you cannot examine it if it isn't here, it was VAPOURISED,
remember?

END_NOUN_DESCR

NOUN 225
device
powered
There is a powered-up device here.
LOCATION 150
WEIGHT 6
SIZE 25
POINTS 568
END_NOUN

NOUN_DESCR 225

 The device is the same as before except that it has batteries in it now.

END_NOUN_DESCR

NOUN 226
Device
Coinage
There is a device with a coin in it here,
LOCATION 150
WEIGHT 6
SIZE 25
POINTS 569
END_NOUN

NOUN_DESCR 226

 The device is the same as before except that it now has a coin in it.

END_NOUN_DESCR

NOUN 227
Device
Fully-working
there is a fully working device here.
LOCATION 150
WEIGHT 10
SIZE 25
POINTS 578
END_NOUN

NOUN_DESCR 227

 This is the device fully operational, it has the batteries to make it go in it
and it has the coin it so that it will work for an hour or so.

END_NOUN_DESCR

NOUN 228
Wood
Plank-of
There is a plank of wood here.
LOCATION 12
WEIGHT 8
SIZE 11
POINTS 189
END_NOUN

NOUN_DESCR 228

 The plank of wood is small and heavy, it would be perfect to have something
made from it at a handicraft shop.

END_ROOM_DESCR


CREATURE 301
Granny
My
Your granny is sitting in the armchair here.
LOCATION 21
POINTS 30
FEMALE
CREATURE_SYNONYMS GRANDMOTHER GRANDMA GRANDMOM GRAN
END_CREATURE

CREATURE_DESCR 301

 Your grandmother is sitting in her favourite armchair watching then
television, she seems either not interested in you or infactuated with Wogan,
you guess that she be not interested in you. You gather this because she
doesn't answer you when you talk to her.

END_CREATURE_DESCR

CREATURE 302
Granda
My
Your Granda is here.
LOCATION 21
POINTS 30
MALE
CREATURE_SYNONYMS GRANDFATHER GRANDAD GRANDDAD GRANDPA GRANPAW
END_CREATURE

CREATURE_DESCR 302

 Your grandfather is sitting on the couch relaxing himself and watching his
wife watching Wogan, it seems that along with yourself he cannot figure-out
why on earth his wife would want to watch Wogan.

END_CREATURE_DESCR

CREATURE 303
Woman
Till
The woman working the till is here.
LOCATION 35
FEMALE
CREATURE_SYNONYMS TRAMPESS NAZI
END_CREATURE

CREATURE_DESCR 303

 The woman working the till takes no notice of you, even when you talk to her,
you offer her money but she still doesn't listen. You are relieved at this
because you haven't got any money.

END_CREATURE_DESCR

CREATURE 304
owner
shop
The shop owner is standing behind the counter.
LOCATION 18
POINTS 50
MALE
END_CREATURE

CREATURE_DESCR 304

 The man behind the counter is sitting on his high stool and is looking at you.
He smiles a little smile, well to tell you the whole truth it wasn't at all a
small smile he gave you, in fact it took over the most of his face.

END_CREATURE_DESCR

CREATURE 305
Cat
Pussy
A small pussy cat is wandering about your feet here.
LOCATION 16
WEAPON 228
POINTS 89
GROUPMEMBER
CREATURE_SYNONYMS PUSSYCAT PUSS PUS MUSSIE MUSHIE
END_CREATURE

CREATURE_DESCR 305

 It is a beutiful little cat, in fact it is a kitten. It would be easily killed
with a plank of wood it one happen to mysticaly appear with an urge to attack
and kill a little defenceless kitten, ooooooo, the thought of it makes you
smile gleefully and cackle a little. You pull yourself together and realize
how monstrous an event this would be.

END_CREATURE_DESCR

CREATURE 306
Tramp
male
There is a male tramp squatted on the ground here.
LOCATION 17
HOSTILE
TIME_THRESH 9
THRESHOLD 4
WEAPON 228
END_CREATURE

CREATURE_DESCR 306

 The tramp is dressed in shabby clothes and is obviously drunk as he has a
photo of Mark McClements in his hand and he is looking at it as though he
admired him. Obviously a sad case of NOT-KNOWING-A-THING-OR-HAVING-TASTE-ITIS.
Very, Very, Very, Very sad indeed.

END_CREATURE_DESCR

CREATURE 307
Policeman
overweight
There is a overweight policeman standing here like a total and utter prune.
LOCATION 10
WEAPON 228
MALE
CREATURE_SYNONYMS BOB BOBBY CRETIN CRETAN CRETEN RESHIE USELESSTUBE MARK
END_CREATURE

CREATURE_DESCR 307

 The policeman, more commonly know as the local Bobby, (Please see FOOTNOTE9.)
is standing here like a total and utter, tin plated, how-much-do-you-think-
I'm-worth tube. (This type of person is more commonly know as M**K.

END_CREATURE_DESCR

CREATURE 308
Person
Sales
There is a sales person here.
LOCATION 11
END_CREATURE

CREATURE_DESCR 308

 The woman is not taking any notice of you and is talking to her friend.

END_CREATURE_DESCR

CREATURE 309
Girl
nice
There is a girl talking to the sales person.
LOCATION 11
CREATURE_SYNONYMS SYLVIANNE SYLVIANE GIRLIE SHEDEVIL BIRD BEAST BASTE BAST
END_CREATURE

CREATURE_DESCR 309

 The girl is talking to the sales person and isn't paying any particular
attention to you.

END_CREATURE_DESCR

CREATURE 310
Man
old
There is an old man waiting to serve you.
LOCATION 12
END_CREATURE

CREATURE_DESCR 310

 The old man is sitting waiting to serve you, he is wearing a waistcoat and a
pair of corduroy trousers, he is also wearing a pair of hobnail boots. You ask
him his name and he replied, you are disappointed to find that his name isn't
Colin.

END_CREATURE_DESCR

CREATURE 311
Dog
viscious
There is a viscious dog here.
LOCATION 13
HOSTILE
THRESHOLD 3
TIME_THRESH 10
WEAPON 228
POINTS 45
END_CREATURE

CREATURE_DESCR 311

 The dog is very very viscious, he opens his mouth wide and you can see his
large fangs, they have saliva hanging from them dripping onto the ground, he
is intent on guarding his owner.

On its collar is a message, it reads:

                If you can read this, you're standing to close.

 You quickly back-off.
 It now seems that no-matter where you walk you cannot get past the dog, you're
trapped.

END_CREATURE_DESCR

CREATURE 312
Jeater
Hugh
There is a man called HUGH JEATER here.
LOCATION 14
MALE
END_CREATURE

CREATURE_DESCR 312

 Hugh tells you that the woman at the counter only leaves the counter for
special occasions.

END_CREATURE_DESCR

CREATURE 313
prefect
Ford
Ford Prefect is here.
LOCATION 15
MALE
END_CREATURE

CREATURE_DESCR 313

 Isn't this special, Ford Prefect has agreed to give us a special visit.

END_CREATURE_DESCR

CREATURE 314
Dent
Arthur
Arthur Dent is also here.
LOCATION 15
MALE
END_CREATURE

CREATURE_DESCR 314

 Isn't that nice, Arthur Dent has agreed to visit us all.
 "You do that the world is going to blow-up?", exclaimed Arthur and Ford
together.
 "What?", you exclaim.
 "Only Joking," says Ford.

END_CREATURE_DESCR

CREATURE 315
Tramp
female
There is a female tramp here.
LOCATION 13
END_CREATURE

CREATURE_DESCR 315

 The tramp is just sitting there, she may be dead, she may be totally
intoxicated. There is only one way to find out...... examine her.

END_CREATURE_DESCR

CREATURE 316
Pigeon
Grey
A grey pigeon perched on top of the statue.
LOCATION 10
END_CREATURE

CREATURE_DESCR 316

 The pigeon is small and grey, that is all you can see from where you're
standing.

END_CREATURE_DESCR

CREATURE 317
Grandmaster
Chess
There is a chess grandmaster sitting here (you feel privileged).
LOCATION 19
CREATURE_SYNONYMS ALISTER TORRENS ALISTERTORRENS TIT WALLY WALY WALLE WALE
END_CREATURE

CREATURE_DESCR 317


 When you examine Alister he starts to talk to you.

 "What move should I instigate next?" He questions.
 "I don't know," you reply.
 "Oh neonation, I just don't know."
 "Perhaps you should move you queen to....."
 "No No, that wouldn't work at all, he'd get me with his knight."
 "Who are you playing anyway?"
 "Oh, myself of course."
 "That's wise," you reply.
 "Are you trying to instigate something?" He screams.
 "No No, of course not."

 You decide that you'd better just leave him alone to beat himself.

END_CREATURE_DESCR


ROOM 170
In Tree.
NORTH 170
SOUTH 170
EAST 170
WEST 170
SPECIAL 10
KEY 0
ROOM_SYNONYMS MAGIC_WORD BEAMMEDOWNSCOTTY BEAMEDOWNSCOTTY SPOCK KIRK
END_ROOM

ROOM_DESCR 170

You are standing in the middle of a large nest, a mother bird is perched on
the side of the nest, when you try to touch the egg which is below her she
snaps at you, the nest is perfectly immaculate in every detail. The nest is
made from large branches stuck together with guano of some sort. It is a long
drop to the ground.

END_ROOM_DESCR

NOUN 229
Twig
Brown
A small brown twig is sticking up out of the nest.
LOCATION 170
UNMOVABLE
END_NOUN

NOUN_DESCR 229

There is nothing unusual about the twig, it makes the nest look imperfect in
some way.

END_NOUN_DESCR


SPECIAL 10

There is a flash of light and you're beamed down to the village square.

END_SPECIAL

HELP 170

Try pulling something

END_HELP


HELP 18

The owner of the shop is a DEVICEive young fellow.

END_HELP

HELP 15

Ford is very keen on music

END_HELP

HELP 17

Isn't it annoying when a tramp gets in your way?
Now, if he was drunk he couldn't stand in your way, in fact, if he was drunk
he couldn't stand.

END_HELP

HELP 21

If your gran only had wool and a pattern, a few other things of course, then
she could knit you something. You know she needs an incentive to work.

END_HELP


INTRODUCTION

          You were sitting there in the garden on the swinging seat,
         it was your birthday today and as usual it was dead boaring.
          You received lots of presents from your relatives, most of
         which made you feel as excited as a crab who just received a
                        book on how to cook shell-fish.
            You feel, to say the least, surprised when a space-ship
         lands in your back garden and two small blue beings walk out
          of an open bay-door. They start to point at you and making
           odd noises, you ask then what you want, they look at each
           other quite puzzled. Within minutes one of then says, "Is
          that a totally bogus cardigan or what!" With that the other
         pulls out a small gun and points it at you. A beam of purple
            light comes out of the barrel of the gun and hits your
          cardigan, within seconds it has faded away, nothing remains
          of your cardigan. You wouldn't mind but it was your mother
          that bought you it and you know that you're in deep trouble
                        if you don't get a replacement.
           You explain to the aliens, with some difficulty, that you
           need a replacement cardigan or your mother will instigate
                     some serious mutilation on your body.
          A bright beam of light comes out of the space-ship and you
           are blinded temporarily, you rub your eyes and, being the
       perceptive kid that you are see that you are in some sort of dark
                                    vault.
                             What can you do now?
                         Why not try it and find out.

END_INTRODUCTION
